2D Art video game

Sweet & sour

In Sweet&Sour, the player’s actions change the game’s art style and topic from neutral to crazily girly. The game gives players a creative space to interact with girl-oriented codes, encouraging reflection on gendered video games.

This project has two parts: the short video game “Sweet & Sour” and the master's thesis titled: Understanding the Phenomenon of “Girl-oriented” Video Games.

My work: Concept, Game design, Programming, Art, Animations, Illustrations

Kristina Rieder: Items Illustrations // Marin Wolf & Dimitri Gamboni: Sound design // Gideon Schaber: Music

Process ↓

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